If you are a gamer, you may know some hard-core game levels are purposely not meant to be beaten by humans. To some game creator’s point of view, it is essential to push the difficulty limit higher to prevent gamers from not completing the game in advance then quit. Well, if that’s so, we humans have technology to counter this kind of unfair and non-sense problem, especially in Japan where robots are mostly born.

The Pazudoraro robot is the perfect robot that does not understand the meaning of making a bad move in a strategy game, it only makes the best out of the best moves in one normal take.

Thank you for the assist! Pazudoraro robot.

The mastermind behind this brilliant robot is Junya Sakamoto, a game savior who is not afraid to challenge the strict laws in Japan. The robot focus on one of the most popular games in Japan called Puzzle and Dragon. In order to beat the game, you have to solve each given puzzles by lining up the same blocks. The finger movement has to be done in one take, and the single move can’t be rewinded or undone.

In the past, Junya had completed a similar prototype of the robot. The 1st generation of robot was smart enough to recognize human voice, and acts upon users request. For instance, clicking on web pages, surfing on Facebook, and even types super fast Japanese text to reply user’s questions, he called it the robot Sola instead of Iphone’s AI Siri.


By - grape Japan editorial staff.

Source:
play.google / 全自動パズドラロボ作ってみた/Automatic P&D robot
Tags: